big fan of minecraft
humans/people are what all races are called, tallmen are most similar to humans in real life
tallmen: 40% - dwarves: 35% - shortmen: 10% - elves: 4% - half-races: 1%
in this area: tallmen: 80% - dwarves: 15% - elves: 4% - shortmen: 1%
Tallmen
live to around 60-70, end puberty around 17, and grow gray hairs around 40
Dwarves
live around 300 years and usually stick with other groups of dwarves
they end puberty same time as humans but don't grow full gray hair, usually partial greying occurs at 250
they come from across the south mountains and are often in jobs of manual labor and little pay or run a local business when not in dwarf-only villages
dwarves are about 3-5 feet
both sexes have beards and amab-style body hair
men usually use jewelry and use cheap metals as accessories in their beards
all dwarves almost always have long hair
dwarves were long oppressed by humans for their percieved skill in mining, dwarf indentured servitude for debt, slavery in prison, and racial profiling still happens in the north (where humans originate)
Shortmen
die around 20-25, end puberty at 5, and grow gray hairs at 15
they have extremely keen hearing and large ears
in other races' societies they aren't able to find jobs easily due to age and usually wear something to cover their ears due to how loud other races speak
they mostly live on an island to the northeast and are very rarely found outside of it
when they are, they usually live on the outskirts of or in dwarven neighborhoods if they are low or middle class, while rich shortmen live in rural areas away from tallmen and dwarf noise
Elves
don't die of old age, but don't have as strong a desire for reproduction as tallmen do
they get gray hair at roughly 40 and become adult-sized at around 700-800
amab elves grow afab-style body hair, have no beards, and do not experience male pattern baldness
they don't go through puberty as tallmen do since it's so slow, they don't get growth spurts, voice cracks, or skin issues, but otherwise grow the same but slower
there was a war of tallmen vs. elves roughly 2000 years ago
elves lost due to numbers
elves are extremely rare now
campaign takes place in once elven territory, now less than 30 elves in the city
elves often hide ears in public
before the war, there were 3 elven languages, only one is still alive and is dying out
Half-races
except between younger dwarves and tallmen are extremely taboo
all elven half-races usually live to around 20 and are infertile
elf-dwarves aren't born
shortmen half-races are illegal, but usually end up like tallmen half-races but short if born
dwarven-tallmen are the most common half race and live to the age of a human, often in dwarven neighborhoods and communities
dwarf-tall: 99% - elf-tall: 0.8% - short-tall: 0.1% - other: 0.1%
Jan Sewi Ante > God of Difference
War, Nature, Tempest, Knowledge, Trickery
Jan Sewi Sama > God of Similarity
Life, Death, Light
People hold their chosen god on their person via totem-like figures. Jan Sewi Ante is represented by a wooden doll with many different faces, Jan Sewi Sama is represented by straw dolls lacking a face. Shortman celebrate the change of seasons much more intensely than other cultures, often having large dances and feasts after the first freeze (beginning tenpo lete), the first blossoms (beginning tenpo seli), and the first flood (beginning tenpo telo). Transgender and especially genderfluid people (tonsi and tonsi telo) are seen as children of Jan Sewi Ante.
Elves have one god; Nagwis, who controls all domains.
Creation Myth: Nagwis was a young girl who lived in the sky and became sick; the cure, revealed in a dream, was to eat a large warm meal in a cave, away from the winter cold. She went to a large cave near her house and began to eat a big bowl of soup with chunks of meat and vegetables. Underneath her the ground collapsed and she fell from the sky. She was in a large plane of only water, her chunks of vegetable soup drifting together and creating the continent of Ma.
Based on Iroquois, Seneca, and Wyandot creation myths
Sebiloniinza/Seviloninasaa > Human Animism
Followers practice the religion as a whole and choose domains themselves.
People create shrines as ancestor veneration and for mu'o (personal deities); a shrine to ones mu'o is set up at daybreak to summon it from the sun. The shrine of an individual's mu'o is destroyed when they die. This is based off of Chi from Odinala
Now that you have a chance to look, the pantry is extremely disorganized, shelves and bags are knocked over and broken jars are everywhere. There are a few rusty keys hung on one of the shelves (nat 1 you get tetnus).
The room with snoozer is empty, he left his sleeping bag and bowl but brought his backpack with him. The purpose of a random room before a library is unknown to you.
If you recall, this next room has a large well in the center, two metal park benches against the stone walls, and two doors you haven't already been through, one rickety handmade door facing towards you and one normal door next to the entrance. You hear rattling and hissing coming from the handmade door.
The hissing grows louder, as you open the door to a dusty former tavern with wooden walls, a dirt roof with wooden supports, and intricate tiled floors; it has chairs down, not stacked up on the tables, and an area for the former bartender to prepare drinks and food behind the counter.
Behind the counter all of the equipment has long been looted or stolen, the only things remaining are broken. There's a cellar door in the corner.
Roll initiative, there's a cockatrice trying to peck behind the shield of some armor.
stat block just for rolls, they cant do any damage until they find the mollusk within (which smells like salmon in a good way)
The door leads to an alleyway, a bit less thin than the hall, but not by much. There's four doors, three on the left, one on the right. The dwarf you saw from earlier is making tea on the ground.
They can chat, but the reason he hasn't gone back up is due to the cave-in at the entrance of the dungeon.